Suramar

Suramar City was one of the largest and most important cities of the ancient Kaldorei Empire and covered most of old Kalimdor. I had an amazing opportunity to do Visual Development on this magnificent city. These are a few concepts that explored the architectural style and locations of the space. Thank you to all those that helped make this great place.

Early visual development of Suramar architecture.  Inspired by ancient Rome, a city which we thought was fitting for this place.

Early visual development of Suramar architecture. Inspired by ancient Rome, a city which we thought was fitting for this place.

We explored both the buildings and the walkways, paths, and how they all fit together.  Inspired by 18th century Capriccio paintings.

We explored both the buildings and the walkways, paths, and how they all fit together. Inspired by 18th century Capriccio paintings.

Exploration of layout of a space in and/or around the city.  Fountains flowing with arcane magic was a key theme.

Exploration of layout of a space in and/or around the city. Fountains flowing with arcane magic was a key theme.

How would arcane magic affect the plants?

How would arcane magic affect the plants?

A magical garden space in Suramar.  Since the architecture had dome tops as a main feature, we wanted to bring that same motif into the trees.

A magical garden space in Suramar. Since the architecture had dome tops as a main feature, we wanted to bring that same motif into the trees.

Original ideation sketches.

Original ideation sketches.

This piece help focus on the designs.

This piece help focus on the designs.

More concepts that focused on the designs.  We start wide and narrow down as we progess.

More concepts that focused on the designs. We start wide and narrow down as we progess.

Concept of a large structure.  Often times different sized structures are needed for the game.  For efficiency, I created a concept for a large structure knowing that the 3d artists can take elements and to piece together smaller units.

Concept of a large structure. Often times different sized structures are needed for the game. For efficiency, I created a concept for a large structure knowing that the 3d artists can take elements and to piece together smaller units.

Below are explorations of material and color for Suramar structures.  A magical elegance was something we wanted to capture.

Below are explorations of material and color for Suramar structures. A magical elegance was something we wanted to capture.

Graphic shapes and flat color render allowed me to focus on the designs and give other artists freedom to do further look development, texture render and 3d modeling.

Graphic shapes and flat color render allowed me to focus on the designs and give other artists freedom to do further look development, texture render and 3d modeling.