Suramar Disticts and Catacombs

Concepts for the City of Suramar. Like many ancient cities, there are lots districts, old and new, and underground areas that could be older than the city itself, remains of an older civilization. It was fun to explore ideas of how the city was laid out, along with the underground.

Facade ideas for the city.  The goal was that parts could be mixed and matched to create additional variations using the same pieces.

Facade ideas for the city. The goal was that parts could be mixed and matched to create additional variations using the same pieces.

A few layout ideas for the city, along with side views of elevation.

A few layout ideas for the city, along with side views of elevation.

A block-out created by artist Steve Crow, which I then sketched over.

A block-out created by artist Steve Crow, which I then sketched over.

Aqueducts and underground canals were used to move magical arcane water throughout the land.

Aqueducts and underground canals were used to move magical arcane water throughout the land.

An idea for magical trees growing under arcane wells up on the surface.

An idea for magical trees growing under arcane wells up on the surface.

Concept for a dark arcane well connecting energy below and to the surface.

Concept for a dark arcane well connecting energy below and to the surface.

A side cut-away showing how an arcane infused tree grows within the structure.

A side cut-away showing how an arcane infused tree grows within the structure.

A few ideations of dark arcane magic.

A few ideations of dark arcane magic.