Revendreth Exploration

Here are some concepts that explored what Revendreth could look like during early pre-production. The pitch was "What if the entire zone was a castle?" There were challenges early on with the scope of production on this, but ultimately the team pulled through and did an amazing job making Revendreth come true. Shadowlands offered something new and fresh that's never been attempted in previous expansions thanks to many awesome individuals from art, design and engineering. These early concepts served to visualize how it looked, answer and raise questions, drive conversation forward and inspire what something could be.

The idea was not that a castle would sit on top of a zone, but that the entire zone was a castle!  So I worked on many ideas for how the entire area could look like.

The idea was not that a castle would sit on top of a zone, but that the entire zone was a castle! So I worked on many ideas for how the entire area could look like.

I explored ideas how the zone could be laid out.  We looked at lots of castle references of how they divided spaces and applied that on a larger scale.

I explored ideas how the zone could be laid out. We looked at lots of castle references of how they divided spaces and applied that on a larger scale.

Verticality was important in the space too.  What are interesting ways that players can traverse through a space and not be all flat?  I imagined myself roaming through all the stairways, bridges and tunnels as I sketched.

Verticality was important in the space too. What are interesting ways that players can traverse through a space and not be all flat? I imagined myself roaming through all the stairways, bridges and tunnels as I sketched.

Explored ideas of a giant statue of the leader of Revendreth sitting on top, watching over the realm, with the castle shaped like a throne.  We ended up revisiting this idea for the final design of Castle Nathria.  A concept never goes to waste.

Explored ideas of a giant statue of the leader of Revendreth sitting on top, watching over the realm, with the castle shaped like a throne. We ended up revisiting this idea for the final design of Castle Nathria. A concept never goes to waste.