Maldraxxus Concepts

Maldraxxus Points-of-Interests (POIs) concepts. We do a lot of visual development on big picture designs such as large POI spaces. We might have a concept for a building, but how do they look like in a larger space? Will we need additional structures? How can we arrange the pieces to address the needs of story and design? These concepts help serve that purpose. Visual Development helps give a holistic picture of things.

It was important to make each area of Maldraxxus distinct.  I kept it simple, one area has a giant cystal peak, another is made up of bones, another area could have a giant Necroplis.  If you look closely, each space is reminiscent of a player base in WC3

It was important to make each area of Maldraxxus distinct. I kept it simple, one area has a giant cystal peak, another is made up of bones, another area could have a giant Necroplis. If you look closely, each space is reminiscent of a player base in WC3

We drew heavy inspiration from Warcraft 3 and elements of RTS.  I approached it like a tech tree, how would they build these structures, what would we see first?  I wanted to show different phases.

We drew heavy inspiration from Warcraft 3 and elements of RTS. I approached it like a tech tree, how would they build these structures, what would we see first? I wanted to show different phases.

A concept for a Point of Interest (POI).  We used descriptive words to imagine POIs, in this case, I came up with 'Acid Tooth Grotto'.

A concept for a Point of Interest (POI). We used descriptive words to imagine POIs, in this case, I came up with 'Acid Tooth Grotto'.

More concepts that continued the descriptive words idea.  I imagined what 'The Screaming Mountains' could look like.  What kind of imagery does it generate for you?

More concepts that continued the descriptive words idea. I imagined what 'The Screaming Mountains' could look like. What kind of imagery does it generate for you?

As the zone progressed I did a few concepts to iterate work-in-progress shots.

As the zone progressed I did a few concepts to iterate work-in-progress shots.

Some quick sketches to pitch ideas using what was in the game but re-combining elements into new assets.

Some quick sketches to pitch ideas using what was in the game but re-combining elements into new assets.