Oribos Concepts

These are concept designs for the interior space of Oribos. I worked closely with Andy Matthews on layout ideas for the tower, he also found some amazing references of ancient Japanese artifacts which helped shape some of the swirl patterns that represent souls moving through the afterlife. Brian Youn helped with additional concepts that further developed the look of the interior. Collaboration is where the magic happens!

I did concepts for parts of the interior, and the modeler can build one part, then fill out the rest to complete the room.  In this case there was no need to concept the entire room, saving me time to work on the next thing.

I did concepts for parts of the interior, and the modeler can build one part, then fill out the rest to complete the room. In this case there was no need to concept the entire room, saving me time to work on the next thing.

A line drawing before I render the material.  This helps me figure out the designs, which translate well in 3d.

A line drawing before I render the material. This helps me figure out the designs, which translate well in 3d.

As I'm sketching ideas for the large space, I'll do studies of various architectural elements to help me further visualize the space.

As I'm sketching ideas for the large space, I'll do studies of various architectural elements to help me further visualize the space.

An exploration sketch of the interior.  There was an idea of a central column that souls travel through so I explored what that could be and how it fit in the chamber.

An exploration sketch of the interior. There was an idea of a central column that souls travel through so I explored what that could be and how it fit in the chamber.