Sanctum of Domination

Deep in The Maw, beyond the labyrinths of Torghast lies the home base of the Jailer. He is most powerful in his sanctum, The Sanctum of Domination.
Early in development, the Visual Development team explored how the Domination Kit and Torghast looked like. We had an amazing group of developers who met weekly to brainstorm ideas. The key themes were prison and torture. It was fun to pull inspiration from past elements like the Lich King armor and Ice Crown Citadel, and forge new aesthetics as we moved forward. Cole Eastburn and Eric Braddock were instrumental in developing the kit, and as we moved through production, the Dungeon and Prop Teams made huge contributions. It was amazing to see the collaboration we had with the Character Team, especially Matthew McKeown and the armor they were developing. Everybody influenced each other and the end result was truly special. This was a piece I did with the group.
"Death is not an end, but a beginning" - Bolvar.

Concept piece for the Domination Kit, Torghast Tower.  This helped developed the look of the kit, and we used parts of this for Torghast.  The whole scene would later be used for the Sanctum of Domination Raid.

Concept piece for the Domination Kit, Torghast Tower. This helped developed the look of the kit, and we used parts of this for Torghast. The whole scene would later be used for the Sanctum of Domination Raid.

A look at an early stage in development.  Finding shapes and seeing how architectural elements could fit together.  We were looking at many medieval torture devices for inspiration.  For this concept, I was using guillotines as a motif and feel.

A look at an early stage in development. Finding shapes and seeing how architectural elements could fit together. We were looking at many medieval torture devices for inspiration. For this concept, I was using guillotines as a motif and feel.

Ideation sketches.  We brainstorm 'ingredients' on our team, then put them together into a single concept to communication a clearer design and idea.  You can see the guillotine idea formed here.

Ideation sketches. We brainstorm 'ingredients' on our team, then put them together into a single concept to communication a clearer design and idea. You can see the guillotine idea formed here.

More 'ingredients'.  These are just a few of many, and probably one of the most enjoyable parts of the Vis Dev stage.  The idea generation and collaboration is the magic ingredient.

More 'ingredients'. These are just a few of many, and probably one of the most enjoyable parts of the Vis Dev stage. The idea generation and collaboration is the magic ingredient.