Torghast Concepts

These are some concepts I did for Torghast. I had a lot of fun brainstorming ideas with other artists and designers on this kit, and it was a great opportunity to reference existing IceCrown and Lich King's armor, yet bring something fresh and new at the same time. In addition, Cole Eastburn did a lot of awesome visual development for Torghast, along with Mongsub Song and Matt O'Connor. And what you currently see in the game is an example of the amazing work from our Dungeon Team.

We always look for "the cool thing" in Warcraft, so I explored an idea for these large 'Wheel of Pain' that tortured souls.  I wanted the wheels to be large and iconic, like giant wheels from a medieval trebuchet.

We always look for "the cool thing" in Warcraft, so I explored an idea for these large 'Wheel of Pain' that tortured souls. I wanted the wheels to be large and iconic, like giant wheels from a medieval trebuchet.

A look at how I started the concept.  I wanted to capture the feel of an industrial factory from the 19th century, but in this case, a factory to torture souls.

A look at how I started the concept. I wanted to capture the feel of an industrial factory from the 19th century, but in this case, a factory to torture souls.

A few more sketches where I refined the designs and brought in more influence from Lich King armor.

A few more sketches where I refined the designs and brought in more influence from Lich King armor.

This was a very early concept for Shadowlands.  I explored architecture that incorporated sword motifs.

This was a very early concept for Shadowlands. I explored architecture that incorporated sword motifs.

Another early sketch exploring sword and weapon motifs in the architecture.  Samwise's Warcraft art served as inspiration for the statues by the door.

Another early sketch exploring sword and weapon motifs in the architecture. Samwise's Warcraft art served as inspiration for the statues by the door.