Key Art Concept for Bastion. We wanted the area to feel airy with souls able to flow through the clouds and structures. I want to show some of the process involved in creating this concept. A lot of exploration and studies are done before arriving on the final painting. It was fun to work with many talented artists on Bastion, some of whom were exploring tech to see how we could achieve these ideas in the game while we were working on concepts for the zone. Gabe Gonzalez, Kelli Hoover, Nick Murano, Phillip Zhang, Jessica Clarke, Lianna Tai, Brian Youn and our Environment, Dungeon and Level Design Team did an incredible job with additional art and design to bring it all together.